Game Engine Architecture, Third Edition

1240 pages

English language

Published Sept. 8, 2018 by CRC Press LLC.

ISBN:
978-1-138-03545-4
Copied ISBN!

View on OpenLibrary

4 stars (4 reviews)

Game Engine Architecture covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations provided in this book make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.

This book is intended to serve as the course text for a college level series in game programming. It can also be used by amateur software engineers, hobbyists, self-taught game programmers and existing members of the game industry alike. Junior game engineers can use this text to solidify their understanding of game technology and engine architecture. …

3 editions

avatar for EnglishMobster

rated it

4 stars
avatar for emick

rated it

3 stars
avatar for kwm

rated it

5 stars
avatar for esensar

rated it

5 stars

Subjects

  • Computer games, programming
  • Computer games, design
  • Computer architecture