Rise of the Videogame Zinesters

How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form

208 pages

English language

Published Nov. 7, 2012 by Seven Stories Press.

ISBN:
978-1-60980-372-8
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4 stars (7 reviews)

2 editions

Review of 'Rise of the Videogame Zinesters' on 'Goodreads'

3 stars

I think Anna Anthropy's has done great work in spreading a sort of punk rock DIY mentality to game creation, and her articles and interviews are always a treat. I found this book to be curiously lacking in passion and depth, however. The title (and statements she's made in interviews, etc.) made me expect an inspirational manifesto, but while the book was logically structured and informative, it lacked much in the way of impact. There wasn't much about people "taking back an art form," instead the central thesis was more like "Hey, you don't have to be a formally educated programmer to make games. Here are some tools that reduce the barrier to entry."

The "freaks, normals, amateurs..." subtitle hinted there would be some discussion about the democratization of game development, and how marginalized people were using games as a powerful tool for self-expression, but that topic was only touched …

Review of 'Rise of the videogame zinesters' on Goodreads

3 stars

1) ''What to Make a Game About? [...] Your past lives, your future lives, lies that you've told, lies you plan to tell, lies, truths, grim visions, prophecy, wishes, wants, loves, hates, premonitions, warnings, fables, adages, myths, legends, stories, diary entries.
Jumping over a pit, jumping into a pool, jumping into the sky and never coming down.
Anything. Everything.''

2) ''Do all of this again, using what you've learned from your first game. Make an entirely different game, use an entirely different tool, use completely different verbs than you used before. Or don't: make the same game over again, but slightly better: Icarus 2, with day, night, and twilight levels.
You're a zinester, after all. Whatever you're doing is right because you're doing it, and that's valuable. Don't worry about being brilliant or original---just make sure you're creative.''

Subjects

  • Social aspects
  • GAMES / Video & Electronic
  • Video games